Duration : 10.42 seconds.
Inverse Kinematics without the need for Inverse Kinematics! I built this
in trueSpace2 making subtle use of the 'Look at' command to see if it
was possible to make an working suspension without using Inverse
Kinematics. In the animation, the suspension moves up and down using one
object for the key frames, and the wheel rotates and steers using child objects
for the key frames.
Nice trick! However trueSpace3 onwards does support Inverse Kinematics.